Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Xenk, Paladin Unbroken

2WW · Legendary Creature — Human Knight

Double strike Auras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/4

Similar cards

Color identity:
NameManaTypeText
Town Gossipmonger WCreature — Human {T}, Tap an untapped creature you control: Transform Town Gossipmonger. 1/1
Psionic Snoop 2UCreature — Human Rogue Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 0/3
Palace Sentinels 3WCreature — Human Soldier When Palace Sentinels enters the battlefield, you become the monarch. 2/4
Bladehold War-Whip 1RWArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W}
Hanweir Militia Captain 1WCreature — Human Soldier At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. 2/2
Minister of Impediments 2W/UCreature — Human Advisor ({W/U} can be paid with either {W} or {U}.) {T}: Tap target creature. 1/1
Serene Sleuth 1WCreature — Human Detective When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. 2/2
Midnight Charm BInstant Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
Daunting Defender 4WCreature — Human Cleric If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3
Firemantle Mage 2RCreature — Human Shaman Ally Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/2
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