M:tG card similarity search
2BB · Sorcery
All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
| Name | Mana | Type | Text |
|---|---|---|---|
| Niko Defies Destiny | 1WU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand. |
| Ersta, Friend to All | WUBRG | Legendary Planeswalker — Ersta | [+1]: Create a 1/1 Human Wizard creature token that's all colors. [−3]: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost. [−8]: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game." Ersta, Friend to All can be your commander. Loyalty 5 |
| Startle | 1U | Instant | Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card. |
| Final Payment | WB | Instant | As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature. |
| Kindly Cognician | 1U | Artifact Creature — Cyborg Artificer | Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast. 1/3 |
| Plague Mare | 1BB | Creature — Nightmare Horse | Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. 2/2 |
| Forge Anew | 2W | Enchantment | When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. |
| Emergence Zone | Land | {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. | |
| Thornscape Familiar | 1G | Creature — Insect | Red spells and white spells you cast cost {1} less to cast. 2/1 |
| Nightscape Familiar | 1B | Creature — Zombie | Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar. 1/1 |