Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Yannik, Scavenging Sentinel

2GW · Legendary Creature — Hyena Beast

Partner with Nikara, Lair Scavenger Vigilance When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power. 3/3

Similar cards

Color identity:
NameManaTypeText
Arachnogenesis 2GInstant Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Vertex Paladin Creature — Angel Knight Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control. */*
Woodland Champion 1GCreature — Elf Scout Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. 2/2
Icing Manipulator 1GCreature — Human Employee Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery. 1/3
Kraken of the Straits 5UUCreature — Kraken Creatures with power less than the number of Islands you control can't block Kraken of the Straits. 6/6
Mardu Woe-Reaper WCreature — Human Warrior Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. 2/1
Muck Drubb 3BBCreature — Beast Flash When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/3
Deathleaper, Terror Weapon 2RGLegendary Creature — Tyranid Flash Haste Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike. 3/3
Spectral Gateguards 4WCreature — Spirit Soldier Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. 2/5
Humbler of Mortals 4GGEnchantment Creature — Elemental Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. 5/5
Page 250