Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Yare

2W · Instant

Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.

Similar cards

Color identity:
NameManaTypeText
Colossal Growth 1GInstant Kicker {R} (You may pay an additional {R} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
Swarm of Locus 1BCreature — Insect Locus Flying Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control. 1/1
Hardy Outlander 1GLegendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
Nacatl Hunt-Pride 5WCreature — Cat Warrior Vigilance {R}, {T}: Target creature can't block this turn. {G}, {T}: Target creature blocks this turn if able. 5/4
Deepwood Drummer 1GCreature — Human Spellshaper {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. 1/1
Flowstone Overseer 2RRRCreature — Beast {R}{R}: Target creature gets +1/-1 until end of turn. 4/4
Ursine Champion 1GCreature — Human Berserker {5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn. 2/2
Goblin Fireleaper 1RCreature — Goblin Warrior {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. 1/1
Tiefling Outcasts RCreature — Tiefling Peasant Double team Other Demons, Devils, Imps, and Tieflings you control get +1/+0. 1/1
Belligerent of the Ball 2RCreature — Ogre Warrior Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/3
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