Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Yarok, the Desecrated

2BGU · Legendary Creature — Elemental Horror

Deathtouch, lifelink If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3/5

Similar cards

Color identity:
NameManaTypeText
Kaya, Geist Hunter 1WBLegendary Planeswalker — Kaya [+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [−2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [−6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. Loyalty 3
Mind Maggots 3BCreature — Insect When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. 2/2
Heliod, the Radiant Dawn 2WWLegendary Enchantment Creature — God When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 4/4
Port Town Land As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.
Wrenn and Seven 3GGLegendary Planeswalker — Wrenn [+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [−3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." Loyalty 5
Coward 1RSorcery Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
Mephitic Draught 1BArtifact When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Llanowar Empath 3GCreature — Elf Shaman When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 2/2
Tainted Adversary 1BCreature — Zombie Deathtouch When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 2/3
Deep Forest Hermit 3GGCreature — Elf Druid Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. 1/1
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