Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Yarus, Roar of the Old Gods

2RG · Legendary Creature — Centaur Druid

Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. 4/4

Similar cards

Color identity:
NameManaTypeText
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Duskfang Mentor 2BCreature — Human Cleric When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink. 1/3
Aradesh, the Founder 2WLegendary Creature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. 1/4
Skin Invasion REnchantment — Aura Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
Mysterious Tome 2UArtifact {2}, {T}: Draw a card. Transform Mysterious Tome.
Brotherhood Scribe 1WCreature — Human Artificer Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. 1/3
Sunhome Enforcer 2RWCreature — Giant Soldier Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. 2/4
Builder's Blessing 3WEnchantment Untapped creatures you control get +0/+2.
Castle 3WEnchantment Untapped creatures you control get +0/+2.
Omen of Fire 3RRInstant Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
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