Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Yasmin Khan

3R · Legendary Creature — Human Detective

{T}: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/3

Similar cards

Color identity:
NameManaTypeText
Misthollow Griffin 2UUCreature — Griffin Flying You may cast Misthollow Griffin from exile. 3/3
Barishi 2GGCreature — Elemental When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. 4/3
Dragonlord Ojutai 3WULegendary Creature — Elder Dragon Flying Dragonlord Ojutai has hexproof as long as it's untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 5/4
Distant Memories 2UUSorcery Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Grismold, the Dreadsower 1BGLegendary Creature — Troll Shaman Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower. 3/3
Invincible Hymn 6WWSorcery Count the number of cards in your library. Your life total becomes that number.
Hag Hedge-Mage 2B/GCreature — Hag Shaman When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library. 2/2
Canyon Lurkers 4RCreature — Human Rogue Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 5/2
Underbridge Warlock 3BBCreature — Ogre Warlock Deathtouch When Underbridge Warlock enters the battlefield, you get a one-time boon with "At the beginning of your end step, if three or more creatures died this turn, each opponent loses 5 life and you gain 5 life." At the beginning of your end step, if you have a boon, you mill three cards, draw a card, and lose 2 life. 5/4
Upwelling 3GEnchantment Players don't lose unspent mana as steps and phases end.
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