M:tG card similarity search
2G · Creature — Fungus
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. 2/2
Name | Mana | Type | Text |
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Three Blind Mice | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn. |
Talrand, Sky Summoner | 2UU | Legendary Creature — Merfolk Wizard | Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. 2/2 |
Stensia Uprising | 2RR | Enchantment | At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. |
Gladecover Scout | G | Creature — Elf Scout | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1 |
Grave Titan | 4BB | Creature — Giant | Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. 6/6 |
First Response | 3W | Enchantment | At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. |
Corpsehatch | 3BB | Sorcery | Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." |
Blessed Sanctuary | 3WW | Enchantment | Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. |
Scurry of Gremlins | 2RW | Enchantment | When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn. |
Teachings of the Kirin | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control. |