Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Yavimaya Sapherd

2G · Creature — Fungus

When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. 2/2

Similar cards

Color identity:
NameManaTypeText
Klement, Nature Acolyte 1GWLegendary Creature — Tiefling Cleric When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token. 4/4
Wolfkin Bond 4GEnchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
Welcome Home 5GGSorcery — Adventure Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
Crush of Wurms 6GGGSorcery Create three 6/6 green Wurm creature tokens. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Underworld Hermit 4BBCreature — Human Peasant When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/3
Thelonite Hermit 3GCreature — Elf Shaman All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. 1/1
Herd 5GSorcery Create three 2/2 green Elk creature tokens.
Overgrown Armasaur 3GGCreature — Dinosaur Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. 4/4
Gorilla Tactics 1GInstant Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens.
Infested Werewolf Creature — Werewolf Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5
Page 8