Card Codex

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17 May 2024: Card library updated.

Yawgmoth's Edict

1B · Enchantment

Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Dragonlair Spider 2RRGGCreature — Spider Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token. 5/6
Pious Warrior 3WCreature — Human Rebel Warrior Whenever Pious Warrior is dealt combat damage, you gain that much life. 2/3
Skemfar Shadowsage 3BCreature — Elf Cleric When Skemfar Shadowsage enters the battlefield, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common. 2/5
A-Shessra, Death's Whisper 1BGLegendary Creature — Human Elf Warlock Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. 1/4
Tattermunge Duo 2R/GCreature — Goblin Warrior Shaman Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3
Hero of Precinct One 1WCreature — Human Warrior Whenever you cast a multicolored spell, create a 1/1 white Human creature token. 2/2
Tithe Taker 1WCreature — Human Soldier During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1
Doomsday BBBSorcery Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Mandate of Peace 1WInstant Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Spelunking 2GEnchantment When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped.
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