M:tG card similarity search
1R · Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Heat Wave | 2R | Enchantment | Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control. |
Neurok Spy | 2U | Creature — Human Rogue | Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2 |
Midnight Duelist | W | Creature — Human Soldier | Protection from Vampires 1/2 |
Sootwalkers | 2B/RB/R | Creature — Elemental Rogue | Sootwalkers can't be blocked by white creatures. 3/3 |
General Jarkeld | 3W | Legendary Creature — Human Soldier | {T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step. 1/2 |
Coronation of Chaos | 2R | Sorcery | Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
Triton Shorestalker | U | Creature — Merfolk Rogue | Triton Shorestalker can't be blocked. 1/1 |
Hinterland Drake | 2U | Creature — Drake | Flying Hinterland Drake can't block artifact creatures. 2/3 |
Crossway Vampire | 1RR | Creature — Vampire | When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2 |
Evil Eye of Orms-by-Gore | 4B | Creature — Eye | Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. 3/6 |