Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Yellow Scarves Cavalry

1R · Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. 1/1

Similar cards

Color identity:
NameManaTypeText
Shadow of Doubt U/BU/BInstant ({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card.
Lupari Shield 1GSorcery — Adventure Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
Eiganjo, Seat of the Empire Legendary Land {T}: Add {W}. Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Stromkirk Mentor 3BCreature — Vampire Soldier When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. 4/2
Hidden Guerrillas GEnchantment When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
Dusk Legion Sergeant 1BCreature — Vampire Soldier Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Earthlore GEnchantment — Aura Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Aerial Caravan 4UUCreature — Human Soldier Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) 4/3
Gryff Vanguard 4UCreature — Human Knight Flying When Gryff Vanguard enters the battlefield, draw a card. 3/2
Sauroform Hybrid 1GCreature — Human Lizard Warrior {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) 2/2
Page 271