M:tG card similarity search
UBRG · Legendary Creature — Ogre Wizard
Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 5/4
Name | Mana | Type | Text |
---|---|---|---|
Student of Ojutai | 3W | Creature — Human Monk | Whenever you cast a noncreature spell, you gain 2 life. 2/4 |
Xenagos's Scorn | Sorcery | Xenagos Ascended gains trample until end of turn and attacks this turn if able. | |
Dwarven Sea Clan | 2R | Creature — Dwarf | {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step. 1/1 |
Gargantuan Slabhorn | Creature — Beast | Trample, ward {2} Other transformed permanents you control have trample and ward {2}. 4/4 | |
Oxidda Finisher | 5RR | Creature — Ogre Rebel | Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Trample 7/5 |
Firedrinker Satyr | R | Creature — Satyr Shaman | Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. 2/1 |
Voldaren Epicure | R | Creature — Vampire | When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 1/1 |
Memory Erosion | 1UU | Enchantment | Whenever an opponent casts a spell, that player mills two cards. |
Vernal Equinox | 3G | Enchantment | Any player may cast creature and enchantment spells as though they had flash. |
River Kelpie | 3UU | Creature — Beast | Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |