M:tG card similarity search
UBRG · Legendary Creature — Ogre Wizard
Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 5/4
Name | Mana | Type | Text |
---|---|---|---|
Scattershot Archer | G | Creature — Elf Archer | {T}: Scattershot Archer deals 1 damage to each creature with flying. 1/2 |
Elves of Deep Shadow | G | Creature — Elf Druid | {T}: Add {B}. Elves of Deep Shadow deals 1 damage to you. 1/1 |
Crazed Goblin | R | Creature — Goblin Warrior | Crazed Goblin attacks each combat if able. 1/1 |
Goblin Brigand | 1R | Creature — Goblin Warrior | Goblin Brigand attacks each combat if able. 2/2 |
Tattermunge Maniac | R/G | Creature — Goblin Warrior | Tattermunge Maniac attacks each combat if able. 2/1 |
Ezzaroot Channeler | 5G | Creature — Treefolk Druid | Reach Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. {T}: You gain 2 life. 4/6 |
Switchgrass Grazer | 2RR | Creature — Horse Mount | Haste Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps." Saddle 1 4/4 |
Boulder Salvo | 4R | Sorcery | Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature. |
Canyon Crab | 1U | Creature — Crab | {1}{U}: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. 0/5 |
Gruul Spellbreaker | 1RG | Creature — Ogre Warrior | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. 3/3 |