Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Yotian Dissident

GW · Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control. 1/1

Similar cards

Color identity:
NameManaTypeText
A-Imperial Subduer 1WCreature — Human Samurai Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. 3/1
Imperial Subduer 2WCreature — Human Samurai Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. 3/2
Confusion in the Ranks 3RREnchantment Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Cruel Sadist BCreature — Human Assassin {B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist. {2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: It deals X damage to target creature. 1/1
Hammer Jammer 3RCreature — Goblin Warrior As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. 0/0
Master's Manufactory Artifact {T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
Adventuring Gear 1Artifact — Equipment Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Inspiring Call 2GInstant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Magnetic Mine 4Artifact Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.
Citadel Siege 2WWEnchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
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