M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Aerial Engineer | 2WU | Creature — Human Artificer | As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. 2/4 |
Call the Coppercoats | 2W | Instant | Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control. |
Master of Arms | 2W | Creature — Human Soldier | First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2 |
Civic Saber | 1 | Artifact — Equipment | Equipped creature gets +1/+0 for each of its colors. Equip {1} |
Mind Carver | B | Artifact — Equipment | When Mind Carver enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B} |
Bold Impaler | R | Creature — Vampire Knight | {2}{R}: Bold Impaler gets +2/+0 until end of turn. 1/2 |
Savage Swipe | G | Sorcery | Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Angelic Field Marshal | 2WW | Creature — Angel | Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3 |
Emporium Thopterist | 1U | Creature — Vedalken Artificer | Thopters you control get +2/+0. At the beginning of your upkeep, conjure a card named Ornithopter into your hand. 1/1 |
Branch of Boseiju | Enchantment Creature — Plant | Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0 |