Card Codex

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17 May 2024: Card library updated.

Yotian Tactician

2WU · Creature — Human Soldier

Other Soldiers you control get +1/+1. 3/4

Similar cards

Color identity:
NameManaTypeText
Crusader of Odric 2WCreature — Human Soldier Crusader of Odric's power and toughness are each equal to the number of creatures you control. */*
Hekma Sentinels 2UCreature — Human Cleric Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. 2/3
Satyr Hoplite RCreature — Satyr Soldier Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite. 1/1
Kinsbaile Courier 2WCreature — Kithkin Soldier When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature. Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 2/1
Seraph of New Capenna 2WCreature — Angel Soldier Flying {4}{B/P}: Transform Seraph of New Capenna. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) 2/2
Bane's Invoker 1WCreature — Human Cleric Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2
Hussar Patrol 2WUCreature — Human Knight Flash (You may cast this spell any time you could cast an instant.) Vigilance 2/4
Mine Bearer 2WCreature — Human Soldier {T}, Sacrifice Mine Bearer: Destroy target attacking creature. 1/1
Demonmail Hauberk 4Artifact — Equipment Equipped creature gets +4/+2. Equip—Sacrifice a creature.
Bustle 4R/GR/GSorcery Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
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