M:tG card similarity search
3W · Instant
Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.
Name | Mana | Type | Text |
---|---|---|---|
Heliod, God of the Sun | 3W | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6 |
Mountain Yeti | 2RR | Creature — Yeti | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3 |
Secure the Wastes | XW | Instant | Create X 1/1 white Warrior creature tokens. |
Roc Egg | 2W | Creature — Bird Egg | Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying. 0/3 |
Clarion Cathars | 3W | Creature — Human Knight | When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. 3/3 |
Scion of Vitu-Ghazi | 3WW | Creature — Elemental | When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) 4/4 |
Gather the Townsfolk | 1W | Sorcery | Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead. |
Storyweave | 2G | Instant | Choose one — • Put two +1/+1 counters on target creature you control. • Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it. |
Murder Investigation | 1W | Enchantment — Aura | Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power. |
Nightmare Unmaking | 3BB | Sorcery | Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand. |