Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

You're in Command

1W · Sorcery

Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.)

Similar cards

Color identity:
NameManaTypeText
Veil of Birds UEnchantment When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
Somberwald Stag 3GGCreature — Elk When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. 4/3
Vivien of the Arkbow 4GGLegendary Planeswalker — Vivien [+2]: Put two +1/+1 counters on up to one target creature. [−3]: Target creature you control deals damage equal to its power to target creature you don't control. [−9]: Creatures you control get +4/+4 and gain trample until end of turn. Loyalty 5
Raging River RREnchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Ent's Fury 1GSorcery Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
Splendor Mare 2WCreature — Elk Unicorn Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Splendor Mare, put a lifelink counter on target creature you control. 3/3
Rivals' Duel 3RSorcery Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Illuminator Virtuoso 1WCreature — Human Rogue Double strike Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/1
Filth 3BCreature — Incarnation Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. 2/2
Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Page 34