M:tG card similarity search
1U · Instant
Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Name | Mana | Type | Text |
---|---|---|---|
Glitterfang | R | Creature — Spirit | Haste At the beginning of the end step, return Glitterfang to its owner's hand. 1/1 |
Icatian Lieutenant | WW | Creature — Human Soldier | {1}{W}: Target Soldier creature gets +1/+0 until end of turn. 1/2 |
Kirri, Talented Sprout | 1RGW | Legendary Creature — Plant Druid | Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. 0/3 |
Shield Mare | 1WW | Creature — Horse | Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3 |
Allosaurus Shepherd | G | Creature — Elf Shaman | This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. 1/1 |
Crossroads Consecrator | G | Creature — Human Cleric | {G}, {T}: Target attacking Human gets +1/+1 until end of turn. 1/2 |
Screaming Fury | 2R | Sorcery | Target creature gets +5/+0 and gains haste until end of turn. |
Uncanny Speed | 1R | Instant | Target creature gets +3/+0 and gains haste until end of turn. |
Suspicious Stowaway | 1U | Creature — Human Rogue Werewolf | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1 |
Swell of Growth | 1G | Instant | Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. |