Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

You Find Some Prisoners

1R · Instant

Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Similar cards

Color identity:
NameManaTypeText
Telim'Tor's Edict RInstant Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.
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Polluted Dead 4BCreature — Zombie When Polluted Dead dies, destroy target land. 3/3
Stalking Leonin 2WCreature — Cat Archer When Stalking Leonin enters the battlefield, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. 3/3
Innocent Traveler 2BBCreature — Human At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler. 1/3
Grand Abolisher WWCreature — Human Cleric During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2
Delver of Secrets UCreature — Human Wizard At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. 1/1
Hatching Plans 1UEnchantment When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
Anointed Deacon 4BCreature — Vampire Cleric At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. 3/3
Magic Missile 1RRSorcery This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
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