Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

You Find the Villains' Lair

1UU · Instant

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

Similar cards

Color identity:
NameManaTypeText
A-Metropolis Angel 3WUCreature — Angel Soldier Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/3
Metropolis Angel 2WUCreature — Angel Soldier Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/1
Fa'adiyah Seer 1GCreature — Human Shaman {T}: Draw a card and reveal it. If it isn't a land card, discard it. 1/1
Slate of Ancestry 4Artifact {4}, {T}, Discard your hand: Draw a card for each creature you control.
Impulsive Return Sorcery Return two cards named Ecstatic Piper from Xenagos's graveyard to the battlefield. At the beginning of combat this turn, Impulsive Return deals damage to each player equal to the number of Revelers on the battlefield.
Karfell Kennel-Master 4BCreature — Zombie Berserker When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 4/4
Wurmskin Forger 5GGCreature — Elf Warrior When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. 2/2
Heightened Awareness 3UUEnchantment As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card.
Topsy Turvy 2UEnchantment The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.
Teferi's Imp 2UCreature — Imp Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1
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