M:tG card similarity search
1UU · Instant
Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.
Name | Mana | Type | Text |
---|---|---|---|
Join the Ranks | 3W | Instant | Create two 1/1 white Soldier Ally creature tokens. |
Voracious Greatshark | 3UU | Creature — Shark | Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. 5/4 |
Morselhoarder | 4R/GR/G | Creature — Elemental | Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color. 6/4 |
Sawtooth Thresher | 6 | Artifact Creature — Construct | Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. 1/1 |
Celestus Sanctifier | 2W | Creature — Human Cleric | If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. 3/2 |
Valor's Reach | Plane — Kylem | Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn. Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase. | |
Svyelun of Sea and Sky | 1UU | Legendary Creature — Merfolk God | Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 3/4 |
Rielle, the Everwise | 1UR | Legendary Creature — Human Wizard | Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards. 0/3 |
Bull Elephant | 3G | Creature — Elephant | When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. 4/4 |
Screeching Scorchbeast | 4BB | Creature — Bat Mutant | Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. 5/5 |