Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

You Happen On a Glade

2G · Instant

Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Virtue of Strength 5GGEnchantment If you tap a basic land for mana, it produces three times as much of that mana instead.
Titan's Presence 3Instant As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.
Matzalantli, the Great Door 3Legendary Artifact {T}: Draw a card, then discard a card. {4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Smart Ass 2UCreature — Donkey Wizard Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn. 2.5/1
Serra Paragon 2WWCreature — Angel Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." 3/4
Hint of Insanity 2BSorcery Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
Veteran Charger 2GCreature — Centaur Soldier When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2. 2/2
Fortunate Few 3WWSorcery Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Arming Gala 3GWEnchantment At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
Treason of Isengard 2USorcery Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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