M:tG card similarity search
4G · Instant
Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Name | Mana | Type | Text |
---|---|---|---|
Azorius Charm | WU | Instant | Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library. |
Blinding Powder | 1 | Artifact — Equipment | Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Decorated Griffin | 4W | Creature — Griffin | Flying {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn. 2/3 |
Maze of Shadows | Land | {T}: Add {C}. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. | |
Songstitcher | W | Creature — Human Cleric | {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. 1/1 |
Leery Fogbeast | 2G | Creature — Beast | Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. 4/2 |
Scarecrow | 5 | Artifact Creature — Scarecrow | {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. 2/2 |
Borrowed Grace | 2W | Instant | Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. |
Fortify | 2W | Instant | Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. |
Magebane Armor | 3 | Artifact — Equipment | Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |