M:tG card similarity search
4G · Instant
Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Name | Mana | Type | Text |
---|---|---|---|
Bewilder | 2U | Instant | Target creature gets -3/-0 until end of turn. Draw a card. |
Fleeting Distraction | U | Instant | Target creature gets -1/-0 until end of turn. Draw a card. |
Shocking Grasp | 1U | Instant | Target creature gets -2/-0 until end of turn. Draw a card. |
Herald of Vengeance | 3WW | Creature — Angel | Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5 |
Mari, the Killing Quill | 1BB | Legendary Creature — Vampire Assassin | Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." 3/2 |
Night Incarnate | 4B | Creature — Elemental | Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/4 |
Noble Stand | 4W | Enchantment | Whenever a creature you control blocks, you gain 2 life. |
Goblin War Drums | 2R | Enchantment | Creatures you control have menace. (They can't be blocked except by two or more creatures.) |
Whip Sergeant | 2R | Creature — Human Soldier | {R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1 |
Illusion of Choice | U | Instant | You choose how each player votes this turn. Draw a card. |