Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

You See a Guard Approach

U · Instant

Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Similar cards

Color identity:
NameManaTypeText
Cave People 1RRCreature — Human Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/4
Horror of the Dim 4BCreature — Horror {U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/4
Hooded Kavu 2RCreature — Kavu {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Make an Example 3BSorcery Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
Titanic Brawl 1GInstant This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
A-Riveteers Initiate 1RCreature — Viashino Citizen {B/G}: Riveteers Initiate gains deathtouch until end of turn. 2/2
Make a Stand 2WInstant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Decoy Gambit 2UInstant For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Croaking Curse 1USorcery — Adventure Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
Disciple of Kangee 2WCreature — Human Wizard {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2
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