Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Young Pyromancer

1R · Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. 2/1

Similar cards

Color identity:
NameManaTypeText
Goblin Wizardry 3RInstant Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Myra the Magnificent 2URLegendary Creature — Human Performer Whenever you cast an instant or sorcery spell from your hand, open an Attraction. {X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost. 2/4
Overmaster RSorcery The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
Murktide Regent 5UUCreature — Dragon Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent. 3/3
Nivix, Aerie of the Firemind Land {T}: Add {C}. {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Flurry of Horns 4RSorcery Create two 2/3 red Minotaur creature tokens with haste.
Mascot Exhibition 7Sorcery — Lesson Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Threat 2RGSorcery Create a 4/4 red and green Beast creature token with trample.
Saiba Syphoner 2UUCreature — Human Ninja Flash This spell costs {2} less to cast if there are no instant or sorcery cards in your hand. When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand. If Saiba Syphoner would die, shuffle it into your library instead. 2/2
Ghitu Amplifier 1RCreature — Human Wizard Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. 1/2
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