M:tG card similarity search
4R · Legendary Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Insidious Mist | Creature — Elemental | Hexproof, indestructible Insidious Mist can't block and can't be blocked. Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it. 0/1 | |
Dense Foliage | 2G | Enchantment | Creatures can't be the targets of spells. |
Rimrock Knight | 1R | Creature — Dwarf Knight | Rimrock Knight can't block. 3/1 |
Harbor Bandit | 2B | Creature — Human Rogue | Harbor Bandit gets +1/+1 as long as you control an Island. {1}{U}: Harbor Bandit can't be blocked this turn. 2/2 |
Cephalid Facetaker | 2U | Creature — Cephalid Rogue | Cephalid Facetaker can't be blocked. At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked." 1/4 |
Jungle Lion | G | Creature — Cat | Jungle Lion can't block. 2/1 |
Hazy Homunculus | 1U | Creature — Homunculus Illusion | Hazy Homunculus can't be blocked as long as defending player controls an untapped land. 1/1 |
Merfolk Cave-Diver | 2U | Creature — Merfolk Scout | Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4 |
Hulking Cyclops | 3RR | Creature — Cyclops | Hulking Cyclops can't block. 5/5 |
Clockwork Droid | 2 | Artifact Creature — Robot | You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) 3/1 |