M:tG card similarity search
2BB · Legendary Creature — Demon Spirit
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Wall of Granite | 2R | Creature — Wall | Defender (This creature can't attack.) 0/7 |
| Wall of Heat | 2R | Creature — Wall | Defender (This creature can't attack.) 2/6 |
| Wall of Ice | 2G | Creature — Wall | Defender (This creature can't attack.) 0/7 |
| Wall of Mist | 1U | Creature — Wall | Defender 0/5 |
| Wall of Stone | 1RR | Creature — Wall | Defender (This creature can't attack.) 0/8 |
| Wall of Torches | 1R | Creature — Wall | Defender (This creature can't attack.) 4/1 |
| Wall of Wood | G | Creature — Wall | Defender (This creature can't attack.) 0/3 |
| Custodi Squire | 4W | Creature — Spirit Cleric | Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3 |
| Astral Drift | 2W | Enchantment | Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) |
| Change of Plans | X1U | Instant | Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |