M:tG card similarity search
2BB · Legendary Creature — Demon Spirit
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Rite of Ruin | 5RR | Sorcery | Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. |
| The Ever-Changing 'Dane | WUB | Legendary Creature — Shapeshifter | {1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability. 3/3 |
| Righteous Valkyrie | 2W | Creature — Angel Cleric | Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |
| The Destined | Hero | Spells you control that target a creature you control cost {2} less to cast. | |
| Start Your Engines | 3R | Sorcery | Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. |
| Dreamstone Hedron | 6 | Artifact | {T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. |
| Culling Dais | 2 | Artifact | {T}, Sacrifice a creature: Put a charge counter on Culling Dais. {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. |
| Vizier of Many Faces | 2UU | Creature — Shapeshifter Cleric | You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U} 0/0 |
| Rite of Oblivion | WB | Sorcery | As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
| Unnatural Growth | 1GGGG | Enchantment | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. |