Card Codex

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17 May 2024: Card library updated.

Yurlok of Scorch Thrash

1BRG · Legendary Creature — Viashino Shaman

Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}. 4/4

Similar cards

Color identity:
NameManaTypeText
Ghoulcaller's Bell 1Artifact {T}: Each player mills a card.
Convalescence 1WEnchantment At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Mana Geode 3Artifact When Mana Geode enters the battlefield, scry 1. {T}: Add one mana of any color.
Mycelic Ballad 3BSorcery — Chorus Starting intensity 2 Each player sacrifices X creatures and you gain X life, where X is this spell's intensity. All Chorus cards you own intensify by 1.
Hostile Investigator 3BCreature — Ogre Rogue Detective When Hostile Investigator enters the battlefield, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 4/3
Bronze Walrus 3Artifact Creature — Walrus When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {T}: Add one mana of any color. 2/2
Chainer's Torment 3BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Powerleech GGEnchantment Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.
Crosstown Courier 1UCreature — Vedalken Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards. 2/1
Head to Head WInstant You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
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