M:tG card similarity search
GU · Creature — Elf Wizard
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Vastwood Fortification | G | Instant | Put a +1/+1 counter on target creature. |
Regal Force | 4GGG | Creature — Elemental | When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |
Outmuscle | 3G | Sorcery | Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. |
Lifecraft Cavalry | 4G | Creature — Elf Warrior | Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 4/4 |
Essence Capture | UU | Instant | Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. |
Guiding Voice | W | Sorcery | Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Baloth Packhunter | 3G | Creature — Beast | Trample When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3 |
Bribe Taker | 5G | Creature — Rhino Warrior | Trample When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. 6/6 |
Courage in Crisis | 2G | Sorcery | Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Springmantle Cleric | 4G | Creature — Elf Cleric | Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 2/3 |