M:tG card similarity search
3GW · Legendary Creature — Cat Warrior
Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Bloodtracker | 3B | Creature — Vampire Wizard | Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2 |
| Undercity Scavenger | 3B | Creature — Ogre Warrior | When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2. 3/3 |
| Sacred Ground | 1W | Enchantment | Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. |
| New New York | Plane — New Earth | At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token. | |
| Solemnity | 2W | Enchantment | Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands. |
| Hero of Leina Tower | G | Creature — Human Warrior | Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower. 1/1 |
| Doubtless One | 3W | Creature — Cleric Avatar | Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. */* |
| Raze | R | Sorcery | As an additional cost to cast this spell, sacrifice a land. Destroy target land. |
| Crowned Ceratok | 3G | Creature — Rhino | Trample Each creature you control with a +1/+1 counter on it has trample. 4/3 |
| Commune with Spirits | G | Sorcery | Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |