M:tG card similarity search
3UR · Legendary Creature — Human Pirate
Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. 4/3
Name | Mana | Type | Text |
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Gor Muldrak, Amphinologist | 1GU | Legendary Creature — Human Scout | You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token. 3/2 |
Drover Grizzly | 2G | Creature — Bear Mount | Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/2 |
Skyclaw Thrash | 3UR | Artifact Creature — Viashino Warrior | Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. 4/4 |
Master of Cruelties | 3BR | Creature — Demon | First strike, deathtouch Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. 1/4 |
Aether Charge | 4R | Enchantment | Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker. |
Mardu Shadowspear | B | Creature — Human Warrior | Whenever Mardu Shadowspear attacks, each opponent loses 1 life. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 1/1 |
Crosis's Catacombs | Land — Lair | When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R}. | |
Darigaaz's Caldera | Land — Lair | When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}. | |
Dromar's Cavern | Land — Lair | When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B}. | |
Rith's Grove | Land — Lair | When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W}. |