Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zealous Inquisitor

2W · Creature — Human Cleric

{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. 2/2

Similar cards

Color identity:
NameManaTypeText
Akroan Mastiff 3WCreature — Dog {W}, {T}: Tap target creature. 2/2
Kor Castigator 1WCreature — Kor Wizard Ally Kor Castigator can't be blocked by Eldrazi Scions. 3/1
False Memories 1UInstant Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Fastbond GEnchantment You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Noxious Field 1BBEnchantment — Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
Aminatou, the Fateshifter WUBLegendary Planeswalker — Aminatou [+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander. Loyalty 3
Triangle of War 1Artifact {2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Crackleburr 1U/RU/RCreature — Elemental {U/R}{U/R}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target. {U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) 2/2
Goblin Swine-Rider RCreature — Goblin Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. 1/1
Drop Tower Artifact — Attraction Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Page 343