M:tG card similarity search
2W · Creature — Human Cleric
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Faramir, Field Commander | 3W | Legendary Creature — Human Soldier | At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. 3/3 |
| Archon's Glory | W | Instant | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn. |
| Whalebone Glider | 2 | Artifact | {2}, {T}: Target creature with power 3 or less gains flying until end of turn. |
| Daring Apprentice | 1UU | Creature — Human Wizard | {T}, Sacrifice Daring Apprentice: Counter target spell. 1/1 |
| Village Bell-Ringer | 2W | Creature — Human Scout | Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4 |
| Camouflage | G | Instant | Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |
| Firemantle Mage | 2R | Creature — Human Shaman Ally | Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/2 |
| Hero of Precinct One | 1W | Creature — Human Warrior | Whenever you cast a multicolored spell, create a 1/1 white Human creature token. 2/2 |
| Duskfang Mentor | 2B | Creature — Human Cleric | When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink. 1/3 |
| Chef's Kiss | 1RR | Instant | Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control. |