Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zealous Persecution

WB · Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

Similar cards

Color identity:
NameManaTypeText
Gilt-Leaf Archdruid 3GGCreature — Elf Druid Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. 3/3
Delver's Torch 1WArtifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Quagnoth 5GCreature — Beast Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Shroud (This creature can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. 4/5
Gearsmith Prodigy UCreature — Human Artificer Gearsmith Prodigy gets +1/+0 as long as you control an artifact. 1/2
Inventor's Apprentice RCreature — Human Artificer Inventor's Apprentice gets +1/+1 as long as you control an artifact. 1/2
Loyal Guardian 4GCreature — Rhino Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. 4/4
Shaleskin Bruiser 6RCreature — Beast Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. 4/4
Ravenous Pursuit 1GSorcery Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.
Great Defender WInstant Target creature gets +0/+X until end of turn, where X is its mana value.
Choking Fumes 2WInstant Put a -1/-1 counter on each attacking creature.
Page 327