Card Codex

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17 May 2024: Card library updated.

Zendikar Incarnate

2RG · Creature — Elemental

Zendikar Incarnate's power is equal to the number of lands you control. */4

Similar cards

Color identity:
NameManaTypeText
Planar Despair 3BBSorcery Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
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Creature Bond 1UEnchantment — Aura Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
Warstorm Surge 5REnchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Life GSorcery All lands you control become 1/1 creatures until end of turn. They're still lands.
Unliving Psychopath 2BBCreature — Zombie Assassin {B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. 0/4
Roar of the Crowd 3RSorcery Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
Flourishing Hunter 4GGCreature — Wolf Spirit When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. 6/6
Scurry of Gremlins 2RWEnchantment When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
Combo Attack 2GSorcery Two target creatures your team controls each deal damage equal to their power to target creature.
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