Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zenith Chronicler

2 · Artifact Creature — Phyrexian Construct

Whenever a player casts their first multicolored spell each turn, each other player draws a card. 3/1

Similar cards

Color identity:
NameManaTypeText
Implement of Combustion 1Artifact {R}, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker. When Implement of Combustion is put into a graveyard from the battlefield, draw a card.
Twinning Glass 4Artifact {1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
Mysteries of the Deep 4UInstant Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Jetsam 4U/BU/BSorcery Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Staff of the Sun Magus 3Artifact Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
Indulgent Tormentor 3BBCreature — Demon Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. 5/3
Elite Instructor 2UCreature — Human Wizard When Elite Instructor enters the battlefield, draw a card, then discard a card. 2/2
Double Vision 3RREnchantment Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Breeches, Brazen Plunderer 3RLegendary Creature — Goblin Pirate Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) 3/3
Auspicious Ancestor 3WCreature — Human Cleric When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. 2/3
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