Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zenith Chronicler

2 · Artifact Creature — Phyrexian Construct

Whenever a player casts their first multicolored spell each turn, each other player draws a card. 3/1

Similar cards

Color identity:
NameManaTypeText
Pygmy Kavu 3GCreature — Kavu When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. 1/2
Onslaught REnchantment Whenever you cast a creature spell, tap target creature.
Archmage Emeritus 2UUCreature — Human Wizard Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2/2
Heaven Sent UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
Oakhame Adversary 3GCreature — Elf Warrior This spell costs {2} less to cast if an opponent controls a green permanent. Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card. 2/3
Rayne, Academy Chancellor 2ULegendary Creature — Human Wizard Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. 1/1
Sphinx's Decree 1WSorcery Each opponent can't cast instant or sorcery spells during that player's next turn.
Stitched Assistant 2UCreature — Zombie Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 3/2
Improbable Alliance UREnchantment Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. {4}{U}{R}: Draw a card, then discard a card.
Nighthaze BSorcery Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
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