Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zenith Chronicler

2 · Artifact Creature — Phyrexian Construct

Whenever a player casts their first multicolored spell each turn, each other player draws a card. 3/1

Similar cards

Color identity:
NameManaTypeText
Dream Salvage U/BInstant Draw cards equal to the number of cards target opponent discarded this turn.
Armistice 2WEnchantment {3}{W}{W}: You draw a card and target opponent gains 3 life.
Sunscorch Regent 3WWCreature — Dragon Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. 4/3
Invasion of Amonkhet 1UBBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
Gatstaf Ravagers Creature — Werewolf Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. 6/5
Moonrise Intruder Creature — Werewolf Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. 2/2
Danny Pink 3ULegendary Creature — Human Soldier Advisor Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." 4/3
Thalia, Guardian of Thraben 1WLegendary Creature — Human Soldier First strike Noncreature spells cost {1} more to cast. 2/1
Baleful Strix UBArtifact Creature — Bird Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. 1/1
Leering Emblem 2Artifact — Equipment Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2}
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