M:tG card similarity search
3U · Creature — Bird Wizard
Flying Whenever you cycle or discard a card, target creature gains flying until end of turn. 2/2
Name | Mana | Type | Text |
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Grappling Sundew | 1G | Creature — Plant | Defender, reach {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) 0/4 |
Touch of the Horned God | Sorcery | Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn. | |
Auriok Windwalker | 3W | Creature — Human Wizard | Flying {T}: Attach target Equipment you control to target creature you control. 2/3 |
Steelgaze Griffin | 4U | Creature — Griffin | Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. 2/4 |
Reaper of Night | 5BB | Creature — Specter | Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5 |
Tireless Tribe | W | Creature — Human Nomad | Discard a card: Tireless Tribe gets +0/+4 until end of turn. 1/1 |
Urza, Powerstone Prodigy | 2U | Legendary Creature — Human Artificer | Vigilance {1}, {T}: Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 1/3 |
Hell-Bent Raider | 1RR | Creature — Human Barbarian | First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. 2/2 |
Hostile Investigator | 3B | Creature — Ogre Rogue Detective | When Hostile Investigator enters the battlefield, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 4/3 |
Enslaved Scout | 2R | Creature — Goblin Scout | {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2 |