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17 May 2024: Card library updated.

Zephid's Embrace

2UU · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

Similar cards

Color identity:
NameManaTypeText
Granite Gargoyle 2RCreature — Gargoyle Flying {R}: Granite Gargoyle gets +0/+1 until end of turn. 2/2
Marble Gargoyle 2WArtifact Creature — Gargoyle Flying {W}: Marble Gargoyle gets +0/+1 until end of turn. 2/2
Blistering Dieflyn 3RCreature — Imp Flying {B/R}: Blistering Dieflyn gets +1/+0 until end of turn. 0/1
Baton of Courage 3Artifact Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
Invasion of Kylem 2RWBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Paroxysm 1REnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Narcolepsy 1UEnchantment — Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Mark of Eviction UEnchantment — Aura Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Rattleblaze Scarecrow 6Artifact Creature — Scarecrow Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. 5/3
Cement Shoes 1Artifact — Equipment Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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