Card Codex

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17 May 2024: Card library updated.

Zephid's Embrace

2UU · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

Similar cards

Color identity:
NameManaTypeText
Pariah 2WEnchantment — Aura Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
Akroan Phalanx 3WCreature — Human Soldier Vigilance {2}{R}: Creatures you control get +1/+0 until end of turn. 3/3
Boa Constrictor 4GCreature — Snake {T}: Boa Constrictor gets +3/+3 until end of turn. 3/3
Bellows Lizard RCreature — Lizard {1}{R}: Bellows Lizard gets +1/+0 until end of turn. 1/1
Zamriel, Seraph of Steel 2WWLegendary Creature — Angel Flying As long as it's your turn, equipped creatures you control have indestructible. 3/4
Reprobation 1WEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Thresher Lizard 2RCreature — Lizard Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. 3/2
Gleam of Resistance 4WInstant Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Skullclamp 1Artifact — Equipment Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Quilled Wolf 1GCreature — Wolf {5}{G}: Quilled Wolf gets +4/+4 until end of turn. 2/2
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