Card Codex

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17 May 2024: Card library updated.

Zephid's Embrace

2UU · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

Similar cards

Color identity:
NameManaTypeText
Blood Petal Celebrant 1RCreature — Vampire Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 2/1
Sedris, the Traitor King 3UBRLegendary Creature — Zombie Warrior Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/5
Guardian of the Ages 7Artifact Creature — Golem Defender (This creature can't attack.) When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample. 7/7
Spawning Grounds 6GGEnchantment — Aura Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Citanul Centaurs 3GCreature — Centaur Shroud (This creature can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/3
A-Sigardian Paladin 1GWCreature — Human Knight As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/3
Dismantling Wave 2WSorcery For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle Dismantling Wave, destroy all artifacts and enchantments.
Basking Capybara 1GCreature — Capybara Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard. 1/3
Hollow Dogs 4BCreature — Phyrexian Zombie Dog Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. 3/3
Soltari Trooper 1WCreature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1
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