M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Ready | 1GW | Instant | Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
Merfolk Seastalkers | 3U | Creature — Merfolk Scout | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {2}{U}: Tap target creature without flying. 2/3 |
Icatian Scout | W | Creature — Human Soldier Scout | {1}, {T}: Target creature gains first strike until end of turn. 1/1 |
Bringer of the Red Dawn | 7RR | Creature — Bringer | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 5/5 |
Battlefield Percher | 3BB | Creature — Bird | Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. 2/2 |
Skyshroud Archer | G | Creature — Elf Archer | {T}: Target creature with flying gets -1/-1 until end of turn. 1/1 |
Faerie Invaders | 4U | Creature — Faerie Rogue | Flash (You may cast this spell any time you could cast an instant.) Flying 3/3 |
Air Elemental | 3UU | Creature — Elemental | Flying 4/4 |
Lucent Liminid | 3WW | Enchantment Creature — Elemental | Flying 3/3 |
Nimbus of the Isles | 4U | Creature — Elemental | Flying (This creature can't be blocked except by creatures with flying or reach.) 3/3 |