M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Spiritualize | 2W | Instant | Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card. |
Windreaper Falcon | 1RG | Creature — Bird | Flying, protection from blue 1/1 |
Barge In | R | Instant | Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. |
Inniaz, the Gale Force | 3UU | Legendary Creature — Djinn | Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. 4/4 |
Samut's Sprint | R | Instant | Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
Silkbind Faerie | 2W/U | Creature — Faerie Rogue | Flying {1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.) 1/3 |
Starlit Angel | 3WW | Creature — Angel | Flying 3/4 |
Tormented Angel | 3W | Creature — Angel | Flying 1/5 |
Mob Rule | 4RR | Sorcery | Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. |
Kill-Zone Acrobat | 2B | Creature — Human Soldier | Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn. 3/2 |