M:tG card similarity search
1U · Enchantment — Aura
Enchant creature Enchanted creature has defender and flying.
Name | Mana | Type | Text |
---|---|---|---|
Contaminated Ground | 1B | Enchantment — Aura | Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life. |
Footfall Crater | R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains trample and haste until end of turn." Cycling {1} ({1}, Discard this card: Draw a card.) |
Vintara Snapper | GG | Creature — Turtle | Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) 2/2 |
Humongulus | 4U | Creature — Homunculus | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/5 |
Fortitude | 1G | Enchantment — Aura | Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. |
Vernal Equinox | 3G | Enchantment | Any player may cast creature and enchantment spells as though they had flash. |
Gigantoplasm | 3U | Creature — Shapeshifter | You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X." 0/0 |
Moorland Drifter | 1W | Creature — Spirit | Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. 2/2 |
Sting, the Glinting Dagger | 2 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2} |
Balduvian Shaman | U | Creature — Human Cleric Shaman | {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) 1/1 |