M:tG card similarity search
1U · Creature — Human Soldier
Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. 2/1
Name | Mana | Type | Text |
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Quarry Beetle | 4G | Creature — Insect | When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. 4/5 |
Sparring Mummy | 3W | Creature — Zombie | When Sparring Mummy enters the battlefield, untap target creature. 3/3 |
Might Beyond Reason | 3G | Instant | Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. |
Ring of Evos Isle | 2 | Artifact — Equipment | {2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Succumb to the Cold | 2U | Instant | Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
Makindi Aeronaut | 1W | Creature — Kor Scout Ally | Flying 1/3 |
Juri, Master of the Revue | BR | Legendary Creature — Human Shaman | Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. When Juri dies, it deals damage equal to its power to any target. 1/1 |
Malfegor | 2BBRR | Legendary Creature — Demon Dragon | Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. 6/6 |
Power Plant Worker | 5 | Artifact Creature — Assembly-Worker | {3}: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn. 4/4 |
A-Sigil of Myrkul | 1B | Enchantment | At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) |